FleetPlanningAlta Training & Consultancy

Serious games: experience the change before it happens

In a serious game, teams make decisions that take years and cost a lot of money in real life. They immediately see the effect, and above all how their choices affect their colleagues.

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The Electrification Challenge

Teams run a transport company with a diesel fleet. Each round is one year. They decide which vehicles go electric, how and when to charge, and whether to invest in solar panels, a battery or a larger grid connection.

  • The planner keeps an eye on trips and charging moments
  • The fleet manager chooses vehicles, purchase or lease, and chargers
  • The energy manager handles the grid connection, solar, battery and contract

Events such as grid congestion, rising diesel prices or a new zero-emission zone make every year different. After each round, every team and role sees its costs, planning reliability and CO2 emissions.

Leaderboard from the Electrification Challenge with scores per team and per role.
After each round: the leaderboard per team and per role. Names are fictional; the game is currently in Dutch.

Where to use it

In a course

As the practical part of the e-Fleet Planner programme or another course.

In-company

With your own team, so planning, fleet management and facilities start speaking the same language.

At events and in education

For trade associations, network meetings and logistics programmes.

Tailor-made

A game or gamification around your own question, for example with your own trips and grid connection as the playing field.

Practical details

  • Played in the browser, on site or online
  • From three participants per team, with several teams at once
  • A game leader guides the session and closes with a debrief
  • Duration by arrangement, from half a day to a full day

What do these changes mean for your company and your planners?

A first conversation is free and without obligation. You will hear from me within two working days.

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